Gravity Run is the first 3D video game I created using Unreal Engine 4.27. It is a first-person runner game where the goal is to complete a parkour course and defy gravity. Similar to an endless runner, you continuously move forward and must dodge the obstacles of the challenging parkour.
You have the ability to collect special skills, shoot walls, and even run upside down on walls.
This project was created in collaboration with fellow students Jessica Röll and Ronny Angel Osca Monroy under the supervision of Dr. Rene Weller in the Media Engineering course at the University of Bremen.
Download this project here.
The heated parkour through fiery lava rock.
The dynamic path through the shimmering skyline.
References are here.